var ball = {
x: 300,
y: 200,
r: 15,
vx: 0,
vy: 0
};
// ...
ball.x += ball.vx;
ball.y += ball.vy;
ball.vx *= .99;
ball.vy *= .99;
ball.vy += .25;
if (ball.y + ball.r > canvas.height) {
ball.y = canvas.height - ball.r;
ball.vy = -Math.abs(ball.vy);
}